Earthweb.com Practically Networked Home Earthweb developer.com HardwareCentral earthwebdeveloper CrossNodes Datamation
Welcome to PractiallyNetworked
Product Reviews

 • Routers
 • Hubs/Switches
 • Wireless Gateway
 • Wireless AP
 • Wireless NIC
 • Network Storage
 • Print Servers
 • Bluetooth Adapters
Troubleshooting
& Tutorials

 • Networking
 • Internet Sharing
 • Security
 • Backgrounders
 • Troubleshooting
    Guides

 • PracNet How To's
User Opinions
Practicallynetworked Glossary

 Find a Network Term  
 
Forums
About
Jobs
Home

  Most Popular Tutorials

• Microsoft Vista Home Networking Setup and Options
The most daunting part of upgrading to Windows Vista may be trying to figure out where in the layers of menus the networking and file-sharing options are hidden.

• Do It Yourself: Roll Your Own Network Cables
It may not be something you do everyday, but having the supplies and know-how to whip up a network cable on the spot can be very handy.

• Tips for Securing Your Home Router
Seemingly minor and easily overlooked settings can still have profound security implications. Here are some steps you can take to make sure your wired or wireless home router and by extension, your network is as secure as possible.

  Most Popular Reviews

• Microsoft Windows Home Server
If you have a home network, you'll welcome the easy file sharing, remote access and the image-based backup features of Windows Home Server.

• Iomega StorCenter Network Hard Drive
Iomega's fourth generation StorCenter Network Hard Drive brings many of the features found in higher-end storage devices down to an attractive price.

• MikroTik's The Dude
This free tool delivers many of the same capabilities that you'd find in pricey network monitoring tools. As long as you don't mind tinkering, The Dude is a decent network utility that should be worth the download.



Understanding IP Addresses

Let's take a look at the building blocks of network configuration: IP addresses.

By Charles Schluting

Networks don't work without addresses: Whenever you are sending something, you need to specify where it should go and where it came from. To be able to troubleshoot your network, you need to understand IP addresses: you need to be able to think on your feet. If something breaks, likely as not some address assignment has been screwed up. Let's thoroughly explore IP addresses in their primal form. This is crucial to understanding subnets.

IPv4 Addresses and 32-bit Numbers
IP addresses are just 32-bit binary numbers, but they're important binary numbers: you need to how to work with them.

Binary is quite simple. In binary the only numbers are zeros and ones, and a 32-bit number holds 32 zeros and ones. We're all used to base-10 numbers, where each place in a number can hold any number from 0-9. In binary each place holds either a zero or a one. Here's the address 255.255.255.0 in binary:

11111111.11111111.11111111.00000000

For convenience, IP addresses are typically broken into four 8-bit blocks, or octets. In an 8-bit number, if all of the bits are set to 1, then the number is equal to 255. In the previous address, 11111111 represents 255 and 00000000 represents zero.

The way binary really works is based on powers of two. Each bit represents a different power-of-two. Starting at the left-hand side, the most significant bit, numbers form in the following manner:

Power-of-two 232 ... 27 26 25 24 23 22 21 20
Decimal 4,294,967,296 ... 128 64 32 16 8 4 2 1

The result is additive, meaning that if all bits are set, you simply add the power-of-two value up for each place. For example, if we have an 8-bit number, 11111111 , we simply add: 27 + 2 6 + 2 5 + 2 4 + 2 3 + 2 2 + 2 1 + 2 0 = 255

Try a non-trivial example now: 11110000

We can see that four bits are "set" in the above 8-bit number. Summing the power-of-two values in those places yields: 27 + 26 + 2 5 + 2 4 = 240

It is just that simple. If you can convert a binary number to decimal form, you can easily figure out subnet masks and network addresses, and we'll show you how in the next edition of Networking 101.

Focusing on 32-bit IPv4 addresses themselves now, there are a few different types that need to be understood. All IP addresses can be in the range 0.0.0.0 to 255.255.255.255, but some have special uses.

Loopback:
Packets that will not leave the host (i.e. they will not traverse an external network interface). Example: 127.0.0.1

Unicast:
Packets that are destined for a single IP address. Example: 2.2.2.2

Multicast:
Packets that will be duplicated by the router, and eventually routed by multicast routing mechanisms. Example: 226.0.0.2

Limited Broadcast:
A broadcast packet, sent to every host, limited to the local subnet. Example: 255.255.255.255

Directed Broadcast:
Packets that are routed to a specific subnet, and then broadcast. Example, assuming we are not on this subnet: 1.1.1.255

There are also some special cases of IP addresses, including private and multicast addresses. Addresses in the range 224.0.0.0 - 239.255.255.255 are reserved for multicast. Everything below that range is fair game on the Internet, excluding addresses reserved by RFC 1918 and a few other special-purpose assignments. These "1918 addresses" are private addresses, meaning Internet routers will not route them. The ranges include the following:

  • 10.0.0.0 -10.255.255.255
  • 172.16.0.0 - 172.31.255.255
  • 192.168.0.0 - 192.168.255.255

    These IP addresses can be assigned locally to as many computers as you want, but before those computers access the Internet, the addresses must be translated to a globally routable address. This is commonly done via Network Address Translation ( NAT ) (define) . The 1918 addresses aren't the only reserved spaces, but they are defined to be "site local." Multicast also has a reserved range of addresses that aren't designed to escape onto the Internet: 224.0.0.0 - 224.0.0.255 are multicast "link-local" addresses.

    IP Addresses at Glance

    • IP addresses are just 32-bit numbers. Subnet masks are just a "cover" that can be arbitrarily slid up and down the IP address's bits to create larger or smaller networks.
    • The "network" portion of an IP address tells the host how large its local subnet is, which in turn tells it who can be spoken to directly.
    • Unicast packets go to one computer, broadcast packets go to many.

    It's also important to understand the concept of a local subnet. Once we have assigned a valid IP address to a computer, it will be able to speak to the local network, assuming the subnet mask is configured properly. The subnet mask tells the operating system which IP addresses are on the local subnet and which are not. If an IP we wish to talk to is located on the local subnet, then the operating system can speak directly to it without using the router. IP address and subnet mask configuration is fairly straightforward for general /24 networks. The standard 255.255.255.0 mask means that the first three octets are the network address, and the last part is reserved for hosts. For example, a computer assigned the IP of 10.0.0.1 and a mask of 255.255.255.0 (a /24, or 24-bits if you write it out in binary) can talk to anyone inside the range 10.0.0.1-10.0.0.255.


    Use our feedback form to submit your questions on home or SOHO networking issues. We cannot guarantee to answer every question we get, but we’ll consider them all.



  • Earthwebnews.com Earthweb developer.com HardwareCentral earthwebdeveloper CrossNodes Datamation


    Home | Networking | Backgrounders | Internet Sharing | Security | HowTo | Troubleshooting | Reviews | News | About | Jobs | Tools | Forums